Publications
2015
Williams, Duncan; Kirke, Alexis; Eaton, Joel; Miranda, Eduardo; Daly, Ian; Weaver, James; Roesch, Etienne; Hwang, Faustina; Nasuto, Slawomir
Dynamic game soundtrack generation in response to a continuously varying emotional trajectory Conference
Proceedings of the 56th International Conference: Audio for Games (February 2015), 2015.
Abstract | Links | BibTeX | Tags: Affective composition, Markov model, Music generation
@conference{Williams2015,
title = {Dynamic game soundtrack generation in response to a continuously varying emotional trajectory},
author = {Duncan Williams and Alexis Kirke and Joel Eaton and Eduardo Miranda and Ian Daly and James Weaver and Etienne Roesch and Faustina Hwang and Slawomir Nasuto},
url = {http://www.aes.org/e-lib/browse.cfm?elib=17593},
year = {2015},
date = {2015-02-11},
booktitle = {Proceedings of the 56th International Conference: Audio for Games (February 2015)},
pages = {2-2},
abstract = {Dynamic soundtracking presents various practical and aesthetic challenges to composers working with games. This paper presents an implementation of a system addressing some of these challenges with an affectively-driven music generation algorithm based on a second order Markov-model. The system can respond in real-time to emotional trajectories derived from 2-dimensions of affect on the circumplex model (arousal and valence), which are mapped to five musical parameters. A transition matrix is employed to vary the generated output in continuous response to the affective state intended by the gameplay.},
keywords = {Affective composition, Markov model, Music generation},
pubstate = {published},
tppubtype = {conference}
}
Dynamic soundtracking presents various practical and aesthetic challenges to composers working with games. This paper presents an implementation of a system addressing some of these challenges with an affectively-driven music generation algorithm based on a second order Markov-model. The system can respond in real-time to emotional trajectories derived from 2-dimensions of affect on the circumplex model (arousal and valence), which are mapped to five musical parameters. A transition matrix is employed to vary the generated output in continuous response to the affective state intended by the gameplay.